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UnrealEngine/Engine/Source/ThirdParty/Alembic/alembic-1.8.7/python/PyAlembic/PyOCamera.cpp
2025-05-18 13:04:45 +08:00

93 lines
3.8 KiB
C++

//-*****************************************************************************
//
// Copyright (c) 2012,
// Sony Pictures Imageworks Inc. and
// Industrial Light & Magic, a division of Lucasfilm Entertainment Company Ltd.
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Sony Pictures Imageworks, nor
// Industrial Light & Magic, nor the names of their contributors may be used
// to endorse or promote products derived from this software without specific
// prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
//-*****************************************************************************
#include <Foundation.h>
#include <PyOSchemaObject.h>
#include <PyOGeomBaseSchema.h>
using namespace boost::python;
//-*****************************************************************************
void register_ocamera()
{
// OCamera
//
register_OSchemaObject<AbcG::OCamera>( "OCamera" );
// OGeomBaseSchema
//
register_OGeomBaseSchema<AbcG::CameraSchemaInfo>(
"OGeomBaseSchema_Camera" );
// Overloads for OCameraSchema
//
void ( AbcG::OCameraSchema::*setTimeSamplingByIndex )( AbcU::uint32_t )
= &AbcG::OCameraSchema::setTimeSampling;
void ( AbcG::OCameraSchema::*setTimeSamplingByTimeSamplingPtr )
( AbcA::TimeSamplingPtr ) = &AbcG::OCameraSchema::setTimeSampling;
// OCameraSchema
//
class_<AbcG::OCameraSchema,
bases<AbcG::OGeomBaseSchema<AbcG::CameraSchemaInfo> > >(
"OCameraDSchema",
"The OCameraSchema class is a camera schema writer.",
init<>() )
.def( "getTimeSampling",
&AbcG::OCameraSchema::getTimeSampling )
.def( "getNumSamples",
&AbcG::OCameraSchema::getNumSamples )
.def( "getUserProperties", &AbcG::OCameraSchema::getUserProperties )
.def( "getArbGeomParams", &AbcG::OCameraSchema::getArbGeomParams )
.def( "getChildBoundsProperty",
&AbcG::OCameraSchema::getChildBoundsProperty )
.def( "set",
&AbcG::OCameraSchema::set,
( arg( "iSamp" ) ) )
.def( "setFromPrevious",
&AbcG::OCameraSchema::setFromPrevious )
.def( "setTimeSampling",
setTimeSamplingByIndex,
( arg( "index" ) ) )
.def( "setTimeSampling",
setTimeSamplingByTimeSamplingPtr,
( arg( "timeSampling" ) ) )
.def( "valid", &AbcG::OCameraSchema::valid )
.def( "reset", &AbcG::OCameraSchema::reset )
.def( ALEMBIC_PYTHON_BOOL_NAME, &AbcG::OCameraSchema::valid )
;
}