93 lines
4.1 KiB
C++
93 lines
4.1 KiB
C++
//-*****************************************************************************
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//
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// Copyright (c) 2009-2012,
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// Sony Pictures Imageworks Inc. and
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// Industrial Light & Magic, a division of Lucasfilm Entertainment Company Ltd.
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//
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following disclaimer
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// in the documentation and/or other materials provided with the
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// distribution.
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// * Neither the name of Sony Pictures Imageworks, nor
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// Industrial Light & Magic, nor the names of their contributors may be used
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// to endorse or promote products derived from this software without specific
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// prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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//-*****************************************************************************
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#include <Foundation.h>
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using namespace boost::python;
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//-*****************************************************************************
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void register_isampleselector()
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{
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// ISampleSelector
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//
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scope ss =
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class_<Abc::ISampleSelector>(
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"ISampleSelector",
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"The ISampleSelector utilize the selection of the sample index "
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"for the initialized requested index or time",
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init<AbcA::index_t>(
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( arg( "requestedIndex" ) ),
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"Create an ISampleSelector with the given requested index") )
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.def( init<AbcA::chrono_t,
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optional<Abc::ISampleSelector::TimeIndexType> >(
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( arg( "requestedTime" ),
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arg( "requestedIndexType ") ),
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"Create an ISampleSelector with the given requested time and "
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" the optional request index type" ) )
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.def( init<>(
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"Create an ISampleSelector with the requested index value of "
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"0 and the requested index type of kNearIndex" ) )
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.def( "getIndex",
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&Abc::ISampleSelector::getIndex,
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( arg( "timeSampling" ), arg( "numSamples" ) ),
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"Return the requested index with the given time sampling and "
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"the number of samples" )
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.def( "getRequestedIndex",
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&Abc::ISampleSelector::getRequestedIndex,
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"Return the requested Index" )
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.def( "getRequestedTime",
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&Abc::ISampleSelector::getRequestedTime,
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"Return the requested time" )
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.def( "getRequestedTimeIndexType",
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&Abc::ISampleSelector::getRequestedTimeIndexType,
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"Return the requested time index type" )
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;
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// Implicit conversions for ISampleSelector
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//
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implicitly_convertible<AbcA::index_t, Abc::ISampleSelector>();
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implicitly_convertible<AbcA::chrono_t, Abc::ISampleSelector>();
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// TimeIndexType
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//
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enum_<Abc::ISampleSelector::TimeIndexType>( "TimeIndexType" )
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.value( "kFloorIndex", Abc::ISampleSelector::kFloorIndex )
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.value( "kCeilIndex", Abc::ISampleSelector::kCeilIndex )
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.value( "kNearIndex", Abc::ISampleSelector::kNearIndex )
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;
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}
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