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UnrealEngine/Engine/Source/ThirdParty/AVXMathFun/avx_mathfun.tps
2025-05-18 13:04:45 +08:00

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<?xml version="1.0" encoding="utf-8"?>
<TpsData xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<Name> avx_mathfun </Name>
<Location> D:\P4\UEMain_July2022\Engine\Source\ThirdParty\SSEMathFun </Location>
<Function>Trig math optimizations. It's the exact same as sse_mathfun and sse_mathfun_extension (which are both already in there). They all do the same thing, just for slightly different hardware. They all have the same licence. </Function>
<Eula>https://opensource.org/licenses/Zlib </Eula>
<RedistributeTo>
<EndUserGroup>Licensees</EndUserGroup>
<EndUserGroup>Git</EndUserGroup>
<EndUserGroup>P4</EndUserGroup>
</RedistributeTo>
<LicenseFolder></LicenseFolder>
</TpsData>