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UnrealEngine/Engine/Source/ThirdParty/AMD/Amf/components/DisplayCapture.h
2025-05-18 13:04:45 +08:00

66 lines
3.8 KiB
C

//
// Notice Regarding Standards. AMD does not provide a license or sublicense to
// any Intellectual Property Rights relating to any standards, including but not
// limited to any audio and/or video codec technologies such as MPEG-2, MPEG-4;
// AVC/H.264; HEVC/H.265; AAC decode/FFMPEG; AAC encode/FFMPEG; VC-1; and MP3
// (collectively, the "Media Technologies"). For clarity, you will pay any
// royalties due for such third party technologies, which may include the Media
// Technologies that are owed as a result of AMD providing the Software to you.
//
// MIT license
//
// Copyright (c) 2017 Advanced Micro Devices, Inc. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
//-------------------------------------------------------------------------------------------------
// Desktop duplication interface declaration
//-------------------------------------------------------------------------------------------------
#ifndef AMF_DisplayCapture_h
#define AMF_DisplayCapture_h
#pragma once
#include "Component.h"
extern "C"
{
// To create capture component with Desktop Duplication API use this function
AMF_RESULT AMF_CDECL_CALL AMFCreateComponentDisplayCapture(amf::AMFContext* pContext, void* reserved, amf::AMFComponent** ppComponent);
}
// Static properties
//
//
#define AMF_DISPLAYCAPTURE_MONITOR_INDEX L"MonitorIndex" // amf_int64, default = 0, Index of the display monitor; is determined by using EnumAdapters() in DXGI.
#define AMF_DISPLAYCAPTURE_FRAMERATE L"FrameRate" // AMFRate, default = (0, 1) Capture frame rate, if 0 - capture rate will be driven by flip off the app or dwm
#define AMF_DISPLAYCAPTURE_CURRENT_TIME_INTERFACE L"CurrentTimeInterface" // Optional interface object for getting current time.
#define AMF_DISPLAYCAPTURE_FORMAT L"CurrentFormat" // amf_int64(AMF_SURFACE_FORMAT) Capture format - read-only
#define AMF_DISPLAYCAPTURE_RESOLUTION L"Resolution" // AMFSize - screen resolution - read-only
#define AMF_DISPLAYCAPTURE_DUPLICATEOUTPUT L"DuplicateOutput" // amf_bool, default = false, output AMF surface is a copy of captured
#define AMF_DISPLAYCAPTURE_DESKTOP_RECT L"DesktopRect" // AMFRect - rect of the capture desktop - read-only
#define AMF_DISPLAYCAPTURE_ENABLE_DIRTY_RECTS L"EnableDirtyRects" // amf_bool, default = false, enable dirty rectangles attached to output as AMF_DISPLAYCAPTURE_DIRTY_RECTS
#define AMF_DISPLAYCAPTURE_DRAW_DIRTY_RECTS L"DrawDirtyRects" // amf_bool, default = false, copies capture output and draws dirty rectangles with red - for debugging only
// can be set on output AMFSurface
#define AMF_DISPLAYCAPTURE_DIRTY_RECTS L"DirtyRects" // AMFInterface*(AMFBuffer*) - array of AMFRect
#endif // #ifndef AMF_DisplayCapture_h