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UnrealEngine/Engine/Source/ThirdParty/AMD/Amf/components/Ambisonic2SRenderer.h
2025-05-18 13:04:45 +08:00

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C

//
// Notice Regarding Standards. AMD does not provide a license or sublicense to
// any Intellectual Property Rights relating to any standards, including but not
// limited to any audio and/or video codec technologies such as MPEG-2, MPEG-4;
// AVC/H.264; HEVC/H.265; AAC decode/FFMPEG; AAC encode/FFMPEG; VC-1; and MP3
// (collectively, the "Media Technologies"). For clarity, you will pay any
// royalties due for such third party technologies, which may include the Media
// Technologies that are owed as a result of AMD providing the Software to you.
//
// MIT license
//
// Copyright (c) 2018 Advanced Micro Devices, Inc. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
//-------------------------------------------------------------------------------------------------
// interface declaration; Ambisonic to Stereo Renderer
//-------------------------------------------------------------------------------------------------
#ifndef AMF_Ambisonic2SRenderer_h
#define AMF_Ambisonic2SRenderer_h
#pragma once
#include "public/include/components/Component.h"
#define AMFAmbisonic2SRendererHW L"AMFAmbisonic2SRenderer"
enum AMF_AMBISONIC2SRENDERER_MODE_ENUM
{
AMF_AMBISONIC2SRENDERER_MODE_SIMPLE = 0,
AMF_AMBISONIC2SRENDERER_MODE_HRTF_AMD0 = 1,
AMF_AMBISONIC2SRENDERER_MODE_HRTF_MIT1 = 2,
};
// static properties
#define AMF_AMBISONIC2SRENDERER_IN_AUDIO_SAMPLE_RATE L"InSampleRate" // amf_int64 (default = 0)
#define AMF_AMBISONIC2SRENDERER_IN_AUDIO_CHANNELS L"InChannels" // amf_int64 (only = 4)
#define AMF_AMBISONIC2SRENDERER_IN_AUDIO_SAMPLE_FORMAT L"InSampleFormat" // amf_int64(AMF_AUDIO_FORMAT) (default = AMFAF_FLTP)
#define AMF_AMBISONIC2SRENDERER_OUT_AUDIO_CHANNELS L"OutChannels" // amf_int64 (only = 2 - stereo)
#define AMF_AMBISONIC2SRENDERER_OUT_AUDIO_SAMPLE_FORMAT L"OutSampleFormat" // amf_int64(AMF_AUDIO_FORMAT) (only = AMFAF_FLTP)
#define AMF_AMBISONIC2SRENDERER_OUT_AUDIO_CHANNEL_LAYOUT L"OutChannelLayout" // amf_int64 (only = 3 - defalut stereo L R)
#define AMF_AMBISONIC2SRENDERER_MODE L"StereoMode" //TODO: AMF_AMBISONIC2SRENDERER_MODE_ENUM(default=AMF_AMBISONIC2SRENDERER_MODE_HRTF)
// dynamic properties
#define AMF_AMBISONIC2SRENDERER_W L"w" //amf_int64 (default=0)
#define AMF_AMBISONIC2SRENDERER_X L"x" //amf_int64 (default=1)
#define AMF_AMBISONIC2SRENDERER_Y L"y" //amf_int64 (default=2)
#define AMF_AMBISONIC2SRENDERER_Z L"z" //amf_int64 (default=3)
#define AMF_AMBISONIC2SRENDERER_THETA L"Theta" //double (default=0.0)
#define AMF_AMBISONIC2SRENDERER_PHI L"Phi" //double (default=0.0)
#define AMF_AMBISONIC2SRENDERER_RHO L"Rho" //double (default=0.0)
extern "C"
{
AMF_RESULT AMF_CDECL_CALL AMFCreateComponentAmbisonic(amf::AMFContext* pContext, void* reserved, amf::AMFComponent** ppComponent);
}
#endif //#ifndef AMF_Ambisonic2SRenderer_h