35 lines
983 B
C#
35 lines
983 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using System;
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using System.IO;
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using UnrealBuildTool;
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public class AMD_AGS : ModuleRules
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{
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public AMD_AGS(ReadOnlyTargetRules Target) : base(Target)
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{
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Type = ModuleType.External;
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if (Target.Platform.IsInGroup(UnrealPlatformGroup.Windows) && Target.Architecture.bIsX64)
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{
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string ThirdPartyDir = Path.Combine(Target.UEThirdPartySourceDirectory, "AMD", "AMD_AGS");
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string IncludeDir = Path.Combine(ThirdPartyDir, "inc");
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string LibrariesDir = Path.Combine(ThirdPartyDir, "lib", "VS2017");
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string LibraryName = (Target.Configuration == UnrealTargetConfiguration.Debug && Target.bDebugBuildsActuallyUseDebugCRT)
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? "amd_ags_x64_2017_MDd.lib"
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: "amd_ags_x64_2017_MD.lib";
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PublicDefinitions.Add("WITH_AMD_AGS=1");
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PublicSystemIncludePaths.Add(IncludeDir);
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PublicAdditionalLibraries.Add(Path.Combine(LibrariesDir, LibraryName));
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}
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else
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{
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PublicDefinitions.Add("WITH_AMD_AGS=0");
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}
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}
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}
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