28 lines
794 B
C++
28 lines
794 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "PlatformFeatures.h"
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class FWindowsPlatformFeaturesModule : public IPlatformFeaturesModule
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{
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public:
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/** Creates a new instance of the audio device implemented by the module. */
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WINDOWSPLATFORMFEATURES_API FWindowsPlatformFeaturesModule();
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WINDOWSPLATFORMFEATURES_API virtual IVideoRecordingSystem* GetVideoRecordingSystem() override;
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WINDOWSPLATFORMFEATURES_API virtual class ISaveGameSystem* GetSaveGameSystem() override;
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WINDOWSPLATFORMFEATURES_API void RegisterVideoRecordingSystem(TSharedPtr<IVideoRecordingSystem> VideoRecordingSystem);
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private:
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WINDOWSPLATFORMFEATURES_API void StartupModule() override;
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private:
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TSharedPtr<IVideoRecordingSystem> VideoRecordingSystem;
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};
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