Files
UnrealEngine/Engine/Source/Runtime/Windows/WindowsPlatformFeatures/Public/WindowsPlatformFeatures.h
2025-05-18 13:04:45 +08:00

28 lines
794 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "PlatformFeatures.h"
class FWindowsPlatformFeaturesModule : public IPlatformFeaturesModule
{
public:
/** Creates a new instance of the audio device implemented by the module. */
WINDOWSPLATFORMFEATURES_API FWindowsPlatformFeaturesModule();
WINDOWSPLATFORMFEATURES_API virtual IVideoRecordingSystem* GetVideoRecordingSystem() override;
WINDOWSPLATFORMFEATURES_API virtual class ISaveGameSystem* GetSaveGameSystem() override;
WINDOWSPLATFORMFEATURES_API void RegisterVideoRecordingSystem(TSharedPtr<IVideoRecordingSystem> VideoRecordingSystem);
private:
WINDOWSPLATFORMFEATURES_API void StartupModule() override;
private:
TSharedPtr<IVideoRecordingSystem> VideoRecordingSystem;
};