11 lines
283 B
C
11 lines
283 B
C
// Copyright Epic Games, Inc. All Rights Reserved.
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// Implementation of Device Context State Caching to improve draw
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// thread performance by removing redundant device context calls.
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#pragma once
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#include "D3D11StateCachePrivate.h"
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typedef FD3D11StateCacheBase FD3D11StateCache;
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