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UnrealEngine/Engine/Source/Runtime/Windows/D3D11RHI/Private/D3D11StateCache.h
2025-05-18 13:04:45 +08:00

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283 B
C

// Copyright Epic Games, Inc. All Rights Reserved.
// Implementation of Device Context State Caching to improve draw
// thread performance by removing redundant device context calls.
#pragma once
#include "D3D11StateCachePrivate.h"
typedef FD3D11StateCacheBase FD3D11StateCache;