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UnrealEngine/Engine/Source/Runtime/Windows/AudioMixerXAudio2/Private/ToStringHelpers.h
2025-05-18 13:04:45 +08:00

12 lines
193 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "AudioMixer.h"
#include "AudioMixerPlatformXAudio2.h"
namespace Audio
{
FString ToErrorFString(HRESULT InResult);
}