28 lines
772 B
C++
28 lines
772 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "ToStringHelpers.h"
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#include "WindowsMMStringUtils.h"
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namespace Audio
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{
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FString ToErrorFString(HRESULT InResult)
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{
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#define CASE_AND_STRING(RESULT) case HRESULT(RESULT): return TEXT(#RESULT)
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switch (InResult)
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{
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case HRESULT(XAUDIO2_E_INVALID_CALL): return TEXT("XAUDIO2_E_INVALID_CALL");
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case HRESULT(XAUDIO2_E_XMA_DECODER_ERROR): return TEXT("XAUDIO2_E_XMA_DECODER_ERROR");
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case HRESULT(XAUDIO2_E_XAPO_CREATION_FAILED): return TEXT("XAUDIO2_E_XAPO_CREATION_FAILED");
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case HRESULT(XAUDIO2_E_DEVICE_INVALIDATED): return TEXT("XAUDIO2_E_DEVICE_INVALIDATED");
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default:
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{
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// Not an XAudio2 error, check for Audio Client errors
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return AudioClientErrorToFString(InResult);
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}
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}
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}
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}
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