Files
UnrealEngine/Engine/Source/Runtime/Windows/AudioMixerXAudio2/Private/ToStringHelpers.cpp
2025-05-18 13:04:45 +08:00

28 lines
772 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "ToStringHelpers.h"
#include "WindowsMMStringUtils.h"
namespace Audio
{
FString ToErrorFString(HRESULT InResult)
{
#define CASE_AND_STRING(RESULT) case HRESULT(RESULT): return TEXT(#RESULT)
switch (InResult)
{
case HRESULT(XAUDIO2_E_INVALID_CALL): return TEXT("XAUDIO2_E_INVALID_CALL");
case HRESULT(XAUDIO2_E_XMA_DECODER_ERROR): return TEXT("XAUDIO2_E_XMA_DECODER_ERROR");
case HRESULT(XAUDIO2_E_XAPO_CREATION_FAILED): return TEXT("XAUDIO2_E_XAPO_CREATION_FAILED");
case HRESULT(XAUDIO2_E_DEVICE_INVALIDATED): return TEXT("XAUDIO2_E_DEVICE_INVALIDATED");
default:
{
// Not an XAudio2 error, check for Audio Client errors
return AudioClientErrorToFString(InResult);
}
}
}
}