Files
UnrealEngine/Engine/Source/Runtime/Windows/AudioMixerXAudio2/Private/AudioMixerXAudio2.cpp
2025-05-18 13:04:45 +08:00

29 lines
738 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "AudioMixerXAudio2.h"
#include "AudioMixerPlatformXAudio2.h"
#include "AudioMixer.h"
#include "Modules/ModuleManager.h"
void FAudioMixerModuleXAudio2::StartupModule()
{
IAudioDeviceModule::StartupModule();
FModuleManager::Get().LoadModuleChecked(TEXT("AudioMixer"));
FModuleManager::Get().LoadModuleChecked(TEXT("AudioMixerCore"));
}
bool FAudioMixerModuleXAudio2::IsAudioMixerModule() const
{
return true;
}
Audio::IAudioMixerPlatformInterface* FAudioMixerModuleXAudio2::CreateAudioMixerPlatformInterface()
{
return new Audio::FMixerPlatformXAudio2();
}
#if PLATFORM_WINDOWS
IMPLEMENT_MODULE(FAudioMixerModuleXAudio2, AudioMixerXAudio2);
#endif //PLATFORM_WINDOWS