29 lines
738 B
C++
29 lines
738 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "AudioMixerXAudio2.h"
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#include "AudioMixerPlatformXAudio2.h"
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#include "AudioMixer.h"
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#include "Modules/ModuleManager.h"
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void FAudioMixerModuleXAudio2::StartupModule()
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{
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IAudioDeviceModule::StartupModule();
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FModuleManager::Get().LoadModuleChecked(TEXT("AudioMixer"));
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FModuleManager::Get().LoadModuleChecked(TEXT("AudioMixerCore"));
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}
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bool FAudioMixerModuleXAudio2::IsAudioMixerModule() const
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{
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return true;
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}
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Audio::IAudioMixerPlatformInterface* FAudioMixerModuleXAudio2::CreateAudioMixerPlatformInterface()
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{
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return new Audio::FMixerPlatformXAudio2();
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}
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#if PLATFORM_WINDOWS
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IMPLEMENT_MODULE(FAudioMixerModuleXAudio2, AudioMixerXAudio2);
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#endif //PLATFORM_WINDOWS
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