Files
UnrealEngine/Engine/Source/Runtime/Windows/AudioMixerXAudio2/AudioMixerXAudio2.Build.cs
2025-05-18 13:04:45 +08:00

49 lines
980 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class AudioMixerXAudio2 : ModuleRules
{
public AudioMixerXAudio2(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePathModuleNames.Add("TargetPlatform");
if (Target.bCompileAgainstEngine)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Engine",
"WindowsMMDeviceEnumeration"
}
);
AddEngineThirdPartyPrivateStaticDependencies(Target,
"UEOgg",
"Vorbis",
"VorbisFile"
);
}
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"AudioMixer",
"AudioMixerCore"
}
);
PrecompileForTargets = PrecompileTargetsType.None;
AddEngineThirdPartyPrivateStaticDependencies(Target,
"DX11Audio",
"XAudio2_9"
);
if (Target.Platform == UnrealTargetPlatform.Win64)
{
PrecompileForTargets = PrecompileTargetsType.Any;
}
}
}