Files
UnrealEngine/Engine/Source/Runtime/Windows/AudioMixerWasapi/Private/AudioMixerWasapiModule.cpp
2025-05-18 13:04:45 +08:00

34 lines
925 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "AudioMixerWasapiModule.h"
#include "AudioMixerWasapi.h"
#include "AudioMixerWasapiLog.h"
#include "Features/IModularFeatures.h"
#include "Misc/ConfigCacheIni.h"
#include "Modules/ModuleManager.h"
DEFINE_LOG_CATEGORY(LogAudioMixerWasapi);
void FAudioMixerModuleWasapi::StartupModule()
{
IAudioDeviceModule::StartupModule();
FModuleManager::Get().LoadModuleChecked(TEXT("AudioMixer"));
FModuleManager::Get().LoadModuleChecked(TEXT("AudioMixerCore"));
FModuleManager::Get().LoadModuleChecked(TEXT("WindowsMMDeviceEnumeration"));
}
bool FAudioMixerModuleWasapi::IsAudioMixerModule() const
{
return true;
}
Audio::IAudioMixerPlatformInterface* FAudioMixerModuleWasapi::CreateAudioMixerPlatformInterface()
{
return new Audio::FAudioMixerWasapi();
}
#if PLATFORM_WINDOWS
IMPLEMENT_MODULE(FAudioMixerModuleWasapi, AudioMixerWasapi);
#endif //PLATFORM_WINDOWS