34 lines
925 B
C++
34 lines
925 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#include "AudioMixerWasapiModule.h"
|
|
#include "AudioMixerWasapi.h"
|
|
#include "AudioMixerWasapiLog.h"
|
|
#include "Features/IModularFeatures.h"
|
|
#include "Misc/ConfigCacheIni.h"
|
|
#include "Modules/ModuleManager.h"
|
|
|
|
DEFINE_LOG_CATEGORY(LogAudioMixerWasapi);
|
|
|
|
void FAudioMixerModuleWasapi::StartupModule()
|
|
{
|
|
IAudioDeviceModule::StartupModule();
|
|
|
|
FModuleManager::Get().LoadModuleChecked(TEXT("AudioMixer"));
|
|
FModuleManager::Get().LoadModuleChecked(TEXT("AudioMixerCore"));
|
|
FModuleManager::Get().LoadModuleChecked(TEXT("WindowsMMDeviceEnumeration"));
|
|
}
|
|
|
|
bool FAudioMixerModuleWasapi::IsAudioMixerModule() const
|
|
{
|
|
return true;
|
|
}
|
|
|
|
Audio::IAudioMixerPlatformInterface* FAudioMixerModuleWasapi::CreateAudioMixerPlatformInterface()
|
|
{
|
|
return new Audio::FAudioMixerWasapi();
|
|
}
|
|
|
|
#if PLATFORM_WINDOWS
|
|
IMPLEMENT_MODULE(FAudioMixerModuleWasapi, AudioMixerWasapi);
|
|
#endif //PLATFORM_WINDOWS
|