Files
UnrealEngine/Engine/Source/Runtime/WebBrowser/Private/MobileJS/MobileJSStructDeserializerBackend.cpp
2025-05-18 13:04:45 +08:00

108 lines
3.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "MobileJSStructDeserializerBackend.h"
#if PLATFORM_ANDROID || PLATFORM_IOS
#include "MobileJSScripting.h"
#include "UObject/UnrealType.h"
#include "Templates/Casts.h"
namespace
{
// @todo: this function is copied from CEFJSStructDeserializerBackend.cpp. Move shared utility code to a common header file
/**
* Sets the value of the given property.
*
* @param Property The property to set.
* @param Outer The property that contains the property to be set, if any.
* @param Data A pointer to the memory holding the property's data.
* @param ArrayIndex The index of the element to set (if the property is an array).
* @return true on success, false otherwise.
* @see ClearPropertyValue
*/
template<typename FPropertyType, typename PropertyType>
bool SetPropertyValue( FProperty* Property, FProperty* Outer, void* Data, int32 ArrayIndex, const PropertyType& Value )
{
PropertyType* ValuePtr = nullptr;
FArrayProperty* ArrayProperty = CastField<FArrayProperty>(Outer);
if (ArrayProperty != nullptr)
{
if (ArrayProperty->Inner != Property)
{
return false;
}
FScriptArrayHelper ArrayHelper(ArrayProperty, ArrayProperty->template ContainerPtrToValuePtr<void>(Data));
int32 Index = ArrayHelper.AddValue();
ValuePtr = (PropertyType*)ArrayHelper.GetRawPtr(Index);
}
else
{
FPropertyType* TypedProperty = CastField<FPropertyType>(Property);
if (TypedProperty == nullptr || ArrayIndex >= TypedProperty->ArrayDim)
{
return false;
}
ValuePtr = TypedProperty->template ContainerPtrToValuePtr<PropertyType>(Data, ArrayIndex);
}
if (ValuePtr == nullptr)
{
return false;
}
*ValuePtr = Value;
return true;
}
}
bool FMobileJSStructDeserializerBackend::ReadProperty( FProperty* Property, FProperty* Outer, void* Data, int32 ArrayIndex )
{
switch (GetLastNotation())
{
case EJsonNotation::String:
{
if (Property->IsA<FStructProperty>())
{
FStructProperty* StructProperty = CastField<FStructProperty>(Property);
if ( StructProperty->Struct == FWebJSFunction::StaticStruct())
{
FGuid CallbackID;
if (!FGuid::Parse(GetReader()->GetValueAsString(), CallbackID))
{
return false;
}
FWebJSFunction CallbackObject(Scripting, CallbackID);
return SetPropertyValue<FStructProperty, FWebJSFunction>(Property, Outer, Data, ArrayIndex, CallbackObject);
}
}
}
break;
}
// If we reach this, default to parent class behavior
return FJsonStructDeserializerBackend::ReadProperty(Property, Outer, Data, ArrayIndex);
}
FMobileJSStructDeserializerBackend::FMobileJSStructDeserializerBackend(FMobileJSScriptingRef InScripting, const FString& JsonString)
: FJsonStructDeserializerBackend(Reader)
, Scripting(InScripting)
, JsonData()
, Reader(JsonData)
{
// Note: This is a no-op on platforms that are using a 16-bit TCHAR
FTCHARToUTF16 UTF16String(*JsonString, JsonString.Len());
JsonData.Append((uint8*)UTF16String.Get(), UTF16String.Length() * sizeof(UTF16CHAR));
}
#endif // PLATFORM_ANDROID || PLATFORM_IOS