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UnrealEngine/Engine/Source/Runtime/VerseCompiler/Public/uLang/SourceProject/VerseVersion.h
2025-05-18 13:04:45 +08:00

36 lines
1.4 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include <cstdint>
namespace Verse
{
namespace Version
{
static constexpr uint32_t Primordial = 0; // A retroactively defined version for pre-versioned Verse.
static constexpr uint32_t V1 = 1;
// Changes in V1:
static constexpr uint32_t SetMutatesFallibility = V1;
static constexpr uint32_t MapLiteralKeysHandleIterationAndFailure = V1;
static constexpr uint32_t DontMixCommaAndSemicolonInBlocks = V1;
static constexpr uint32_t UniqueAttributeRequiresAllocatesEffect = V1;
static constexpr uint32_t LocalQualifiers = V1;
static constexpr uint32_t StructFieldsMustBePublic = V1;
// V1 is now stabilized, and further changes should not be added to it!
static constexpr uint32_t V2 = 2;
// Changes in V2 (note that more may be added as long as LatestStable < V2):
static constexpr uint32_t CommentsAreNotContentInStrings = V2;
static constexpr uint32_t LatestStable = V1;
static constexpr uint32_t LatestUnstable = V2;
static constexpr uint32_t Default = LatestStable;
// The minimum and maximum defined Verse versions: note that this is distinct from the minimum and maximum *allowed* Verse versions.
static constexpr uint32_t Minimum = Primordial;
static constexpr uint32_t Maximum = LatestUnstable;
}
}