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UnrealEngine/Engine/Source/Runtime/VerseCompiler/Public/uLang/Semantics/VisitStamp.h
2025-05-18 13:04:45 +08:00

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237 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
// uLang Compiler Public API
#pragma once
#include "uLang/Common/Common.h"
namespace uLang
{
/// Used to mark scopes already visited during a search
using VisitStampType = uint32_t;
}