13 lines
300 B
C++
13 lines
300 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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// uLang Compiler Public API
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#pragma once
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#include "uLang/Common/Containers/Array.h"
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#include "uLang/Common/Memory/Allocator.h"
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namespace uLang
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{
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class CDefinition;
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using SmallDefinitionArray = TArrayG<CDefinition*, TInlineElementAllocator<1>>;
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} |