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UnrealEngine/Engine/Source/Runtime/VerseCompiler/Public/uLang/Semantics/Revision.h
2025-05-18 13:04:45 +08:00

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C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "uLang/Common/Common.h"
namespace uLang
{
/// For storing revisions of functions, classes etc.
using SemanticRevision = uint32_t;
}