Files
UnrealEngine/Engine/Source/Runtime/VerseCompiler/Public/uLang/Semantics/MemberOrigin.h
2025-05-18 13:04:45 +08:00

15 lines
310 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
// uLang Compiler Public API
#pragma once
namespace uLang
{
/// Specifies whether to find only member definitions originating in the current type, or inherited, or either.
enum class EMemberOrigin
{
Original,
InheritedOrOriginal,
Inherited,
};
}