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UnrealEngine/Engine/Source/Runtime/VerseCompiler/Public/uLang/Semantics/AvailableAttributeUtils.h
2025-05-18 13:04:45 +08:00

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703 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "uLang/Common/Common.h"
#include "uLang/Common/Misc/MathUtils.h"
#include "uLang/Common/Misc/Optional.h"
#include "uLang/SourceProject/UploadedAtFNVersion.h"
#include <cstdint>
namespace uLang
{
class CDefinition;
class CSemanticProgram;
TOptional<uint64_t> GetAvailableAttributeVersion(const CDefinition& Definition, CSemanticProgram& SemanticProgram);
TOptional<uint64_t> CalculateCombinedAvailableAttributeVersion(const CDefinition& Definition, CSemanticProgram& SemanticProgram);
bool IsDefinitionAvailableAtVersion(const CDefinition& Definition, uint64_t Version, CSemanticProgram& SemanticProgram);
}