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UnrealEngine/Engine/Source/Runtime/VerseCompiler/Public/uLang/Parser/ParserPass.h
2025-05-18 13:04:45 +08:00

21 lines
563 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "uLang/CompilerPasses/IParserPass.h"
#define UE_API VERSECOMPILER_API
namespace uLang
{
class CParserPass : public IParserPass
{
public:
//~ Begin IParserPass interface
UE_API virtual void ProcessSnippet(const uLang::TSRef<Verse::Vst::Snippet>& OutVst, const CUTF8StringView& TextSnippet, const SBuildContext& BuildContext, const uint32_t VerseVersion, const uint32_t UploadedAtFNVersion) const override;
//~ End IParserPass interface
};
} // namespace uLang
#undef UE_API