21 lines
563 B
C++
21 lines
563 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "uLang/CompilerPasses/IParserPass.h"
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#define UE_API VERSECOMPILER_API
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namespace uLang
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{
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class CParserPass : public IParserPass
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{
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public:
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//~ Begin IParserPass interface
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UE_API virtual void ProcessSnippet(const uLang::TSRef<Verse::Vst::Snippet>& OutVst, const CUTF8StringView& TextSnippet, const SBuildContext& BuildContext, const uint32_t VerseVersion, const uint32_t UploadedAtFNVersion) const override;
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//~ End IParserPass interface
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};
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} // namespace uLang
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#undef UE_API
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