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UnrealEngine/Engine/Source/Runtime/VerseCompiler/Public/uLang/CompilerPasses/SemanticAnalyzerPassUtils.h
2025-05-18 13:04:45 +08:00

17 lines
318 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
namespace uLang
{
enum class ESemanticPass
{
SemanticPass_Invalid = 0,
SemanticPass_Types,
SemanticPass_Attributes,
SemanticPass_Code,
SemanticPass__MinValid = SemanticPass_Types,
SemanticPass__MaxValid = SemanticPass_Code
};
}