Files
UnrealEngine/Engine/Source/Runtime/VerseCompiler/Public/uLang/CompilerPasses/IParserPass.h
2025-05-18 13:04:45 +08:00

21 lines
612 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "uLang/CompilerPasses/CompilerTypes.h"
#include "uLang/Toolchain/ModularFeature.h"
#include "uLang/Syntax/VstNode.h" // for Vst::Node
#include "uLang/Common/Containers/Array.h"
namespace uLang
{
class IParserPass : public TModularFeature<IParserPass>
{
ULANG_FEATURE_ID_DECL(IParserPass);
public:
virtual void ProcessSnippet(const uLang::TSRef<Verse::Vst::Snippet>& OutVst, const CUTF8StringView& TextSnippet, const SBuildContext& BuildContext, const uint32_t VerseVersion, const uint32_t UploadedAtFNVersion) const = 0;
};
}