21 lines
612 B
C++
21 lines
612 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "uLang/CompilerPasses/CompilerTypes.h"
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#include "uLang/Toolchain/ModularFeature.h"
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#include "uLang/Syntax/VstNode.h" // for Vst::Node
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#include "uLang/Common/Containers/Array.h"
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namespace uLang
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{
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class IParserPass : public TModularFeature<IParserPass>
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{
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ULANG_FEATURE_ID_DECL(IParserPass);
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public:
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virtual void ProcessSnippet(const uLang::TSRef<Verse::Vst::Snippet>& OutVst, const CUTF8StringView& TextSnippet, const SBuildContext& BuildContext, const uint32_t VerseVersion, const uint32_t UploadedAtFNVersion) const = 0;
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};
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}
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