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UnrealEngine/Engine/Source/Runtime/VerseCompiler/Public/uLang/CompilerPasses/IIRGeneratorPass.h
2025-05-18 13:04:45 +08:00

21 lines
489 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "uLang/CompilerPasses/CompilerTypes.h"
#include "uLang/Toolchain/ModularFeature.h"
namespace uLang
{
class IIrGeneratorPass : public TModularFeature<IIrGeneratorPass>
{
ULANG_FEATURE_ID_DECL(IIrGeneratorPass);
public:
virtual void Initialize(const SBuildContext& BuildContext, const SProgramContext& ProgramContext) = 0;
virtual void CleanUp(void) = 0;
virtual void ProcessAst() const = 0;
};
}