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UnrealEngine/Engine/Source/Runtime/VectorVM/Public/VectorVMOptimizer.h
2025-05-18 13:04:45 +08:00

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C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "VectorVM.h"
#if WITH_EDITORONLY_DATA
struct FVectorVMExtFunctionData;
namespace VectorVM::Optimizer
{
struct FVectorVMOptimizerContext;
VECTORVM_API FVectorVMOptimizerContext* AllocOptimizerContext();
VECTORVM_API void FreeOptimizerContext(FVectorVMOptimizerContext* Context);
VECTORVM_API uint32 OptimizeVectorVMScript(const uint8* Bytecode, int BytecodeLen, FVectorVMExtFunctionData* ExtFnIOData, int NumExtFns, FVectorVMOptimizerContext* OptContext, uint64 HashId, uint32 Flags); //OutContext must be zeroed except the Init struct
VECTORVM_API void GenerateHumanReadableScript(const FVectorVMOptimizerContext& Context, FString& VMScript);
} // VectorVM
#endif