23 lines
750 B
C++
23 lines
750 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "VectorVM.h"
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#if WITH_EDITORONLY_DATA
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struct FVectorVMExtFunctionData;
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namespace VectorVM::Optimizer
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{
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struct FVectorVMOptimizerContext;
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VECTORVM_API FVectorVMOptimizerContext* AllocOptimizerContext();
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VECTORVM_API void FreeOptimizerContext(FVectorVMOptimizerContext* Context);
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VECTORVM_API uint32 OptimizeVectorVMScript(const uint8* Bytecode, int BytecodeLen, FVectorVMExtFunctionData* ExtFnIOData, int NumExtFns, FVectorVMOptimizerContext* OptContext, uint64 HashId, uint32 Flags); //OutContext must be zeroed except the Init struct
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VECTORVM_API void GenerateHumanReadableScript(const FVectorVMOptimizerContext& Context, FString& VMScript);
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} // VectorVM
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#endif
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