32 lines
1.1 KiB
C#
32 lines
1.1 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class UnrealGame : ModuleRules
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{
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public UnrealGame(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateDependencyModuleNames.Add("Core");
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//DynamicallyLoadedModuleNames.Add("OnlineSubsystemNull");
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if (Target.IsInPlatformGroup(UnrealPlatformGroup.IOS))
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{
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PrivateDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine" });//, "OnlineSubsystem", "OnlineSubsystemUtils" });
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//DynamicallyLoadedModuleNames.Add("OnlineSubsystemIOS");
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if (Target.Platform == UnrealTargetPlatform.IOS)
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{
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//DynamicallyLoadedModuleNames.Add("OnlineSubsystemFacebook");
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DynamicallyLoadedModuleNames.Add("IOSAdvertising");
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}
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}
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else if (Target.Platform == UnrealTargetPlatform.Android)
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{
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PrivateDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine" });//, "OnlineSubsystem", "OnlineSubsystemUtils" });
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DynamicallyLoadedModuleNames.Add("AndroidAdvertising");
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//DynamicallyLoadedModuleNames.Add("OnlineSubsystemGooglePlay");
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}
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}
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}
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