13 lines
338 B
C++
13 lines
338 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreTypes.h"
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#include "Containers/StringFwd.h"
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namespace UE::UniversalObjectLocator
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{
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UNIVERSALOBJECTLOCATOR_API bool ParseUnsignedInteger(FStringView InString, uint32& OutResult, int32* OutNumCharsParsed = nullptr);
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} // namespace UE::UniversalObjectLocator
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