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UnrealEngine/Engine/Source/Runtime/UniversalObjectLocator/Public/UniversalObjectLocatorStringUtils.h
2025-05-18 13:04:45 +08:00

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338 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreTypes.h"
#include "Containers/StringFwd.h"
namespace UE::UniversalObjectLocator
{
UNIVERSALOBJECTLOCATOR_API bool ParseUnsignedInteger(FStringView InString, uint32& OutResult, int32* OutNumCharsParsed = nullptr);
} // namespace UE::UniversalObjectLocator