38 lines
819 B
C++
38 lines
819 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreTypes.h"
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class UObject;
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namespace UE::UniversalObjectLocator
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{
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/**
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* Fragment initialization parameter structure
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*/
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struct FInitializeParams
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{
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/** The object that should be referenced by this locator (or, in the case of transient objects, an equivalent object). */
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const UObject* Object = nullptr;
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/** The context within which Object will be resolved within. Maybe null. */
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const UObject* Context = nullptr;
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/** Retrieve the context as a specific type. */
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template<typename T>
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const T* GetObjectAs() const
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{
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return Cast<T>(Object);
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}
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/** Retrieve the context as a specific type. */
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template<typename T>
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const T* GetContextAs() const
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{
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return Cast<const T>(Context);
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}
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};
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} // namespace UE::UniversalObjectLocator
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