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UnrealEngine/Engine/Source/Runtime/UniversalObjectLocator/Public/UniversalObjectLocatorFwd.h
2025-05-18 13:04:45 +08:00

38 lines
815 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "HAL/Platform.h"
struct FUniversalObjectLocator;
struct FUniversalObjectLocatorFragment;
template<typename> struct TUniversalObjectLocatorFragment;
enum class ELocatorResolveFlags : uint8;
namespace UE::UniversalObjectLocator
{
enum class ELocatorType : uint8;
struct FFragmentType;
template<typename> struct TFragmentType;
struct FFragmentTypeParameters;
struct FFragmentTypeHandle;
template<typename> struct TFragmentTypeHandle;
struct FParameterTypeHandle;
template<typename> struct TParameterTypeHandle;
struct FInitializeParams;
struct FInitializeResult;
struct FResolveParams;
struct FResolveResultFlags;
struct FResolveResult;
struct FParseStringParams;
struct FParseStringResult;
} // namespace UE::UniversalObjectLocator