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UnrealEngine/Engine/Source/Runtime/UniversalObjectLocator/Public/DirectPathObjectLocator.h
2025-05-18 13:04:45 +08:00

52 lines
1.4 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreTypes.h"
#include "UObject/SoftObjectPath.h"
#include "UniversalObjectLocatorFwd.h"
#include "DirectPathObjectLocator.generated.h"
class UObject;
/**
* Object locator type that simply references its object by a direct path
*/
USTRUCT()
struct FDirectPathObjectLocator
{
GENERATED_BODY()
UPROPERTY()
FSoftObjectPath Path;
UNIVERSALOBJECTLOCATOR_API static UE::UniversalObjectLocator::TFragmentTypeHandle<FDirectPathObjectLocator> FragmentType;
friend uint32 GetTypeHash(const FDirectPathObjectLocator& A)
{
return GetTypeHash(A.Path);
}
friend bool operator==(const FDirectPathObjectLocator& A, const FDirectPathObjectLocator& B)
{
return A.Path == B.Path;
}
UE::UniversalObjectLocator::FResolveResult Resolve(const UE::UniversalObjectLocator::FResolveParams& Params) const;
UE::UniversalObjectLocator::FInitializeResult Initialize(const UE::UniversalObjectLocator::FInitializeParams& InParams);
void ToString(FStringBuilderBase& OutStringBuilder) const;
UE::UniversalObjectLocator::FParseStringResult TryParseString(FStringView InString, const UE::UniversalObjectLocator::FParseStringParams& Params);
static uint32 ComputePriority(const UObject* Object, const UObject* Context);
};
template<>
struct TStructOpsTypeTraits<FDirectPathObjectLocator> : public TStructOpsTypeTraitsBase2<FDirectPathObjectLocator>
{
enum
{
WithIdenticalViaEquality = true,
};
};