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UnrealEngine/Engine/Source/Runtime/UniversalObjectLocator/Private/UniversalObjectLocatorRegistry.h
2025-05-18 13:04:45 +08:00

28 lines
627 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Modules/ModuleInterface.h"
#include "UObject/GCObject.h"
#include "UniversalObjectLocatorFwd.h"
#include "UniversalObjectLocatorFragmentType.h"
namespace UE::UniversalObjectLocator
{
struct FRegistry
: FGCObject
{
static FRegistry& Get();
const FFragmentType* FindFragmentType(FName ID) const;
void AddReferencedObjects(FReferenceCollector& Collector) override;
FString GetReferencerName() const override;
TArray<TObjectPtr<UScriptStruct>> ParameterTypes;
TArray<FFragmentType> FragmentTypes;
};
} // namespace UE::UniversalObjectLocator