Files
UnrealEngine/Engine/Source/Runtime/UniversalObjectLocator/Private/UniversalObjectLocatorRegistry.cpp
2025-05-18 13:04:45 +08:00

38 lines
857 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "UniversalObjectLocatorRegistry.h"
#include "UniversalObjectLocatorFwd.h"
#include "UniversalObjectLocatorFragmentType.h"
#include "Algo/Find.h"
namespace UE::UniversalObjectLocator
{
FRegistry& FRegistry::Get()
{
static FRegistry Registry;
return Registry;
}
const FFragmentType* FRegistry::FindFragmentType(FName ID) const
{
return Algo::FindBy(FragmentTypes, ID, &FFragmentType::FragmentTypeID);
}
void FRegistry::AddReferencedObjects(FReferenceCollector& Collector)
{
Collector.AddReferencedObjects(ParameterTypes);
for (FFragmentType& FragmentType : FragmentTypes)
{
Collector.AddReferencedObject(FragmentType.PayloadType);
}
}
FString FRegistry::GetReferencerName() const
{
return TEXT("UE::UniversalObjectLocator::FRegistry");
}
} // namespace UE::UniversalObjectLocator