Files
UnrealEngine/Engine/Source/Runtime/UMG/UMG.Build.cs
2025-05-18 13:04:45 +08:00

63 lines
1.1 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class UMG : ModuleRules
{
public UMG(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"TraceLog",
"CoreUObject",
"DeveloperSettings",
"Engine",
"InputCore",
"Slate",
"SlateCore",
"RenderCore",
"Renderer",
"RHI",
"ApplicationCore"
}
);
PublicDependencyModuleNames.AddRange(
new string[] {
"FieldNotification",
"HTTP",
"MovieScene",
"MovieSceneTracks",
"PropertyPath",
"TimeManagement"
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"SlateRHIRenderer",
"ImageWrapper",
"TargetPlatform",
}
);
if (Target.Type != TargetType.Server)
{
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"ImageWrapper",
}
);
// Implementations depending on 'SlateRHIRenderer' should
// be guarded with: '#if !UE_SERVER'.
PrivateDependencyModuleNames.AddRange(
new string[] {
"SlateRHIRenderer",
}
);
}
}
}