45 lines
1.2 KiB
C++
45 lines
1.2 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Extensions/WidgetBlueprintGeneratedClassExtension.h"
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#include "UIComponentWidgetBlueprintGeneratedClassExtension.generated.h"
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#define UE_API UMG_API
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class UUserWidget;
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class UWidget;
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class UUIComponent;
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class UUIComponentContainer;
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/**
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* Class that hold the archetype version of the Components to be duplicated.
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*/
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UCLASS(MinimalAPI)
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class UUIComponentWidgetBlueprintGeneratedClassExtension : public UWidgetBlueprintGeneratedClassExtension
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{
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GENERATED_BODY()
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public:
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UE_API virtual void Initialize(UUserWidget* UserWidget) override;
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UE_API void InitializeContainer(UUIComponentContainer* InComponentContainer);
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UE_API virtual void PreConstruct(UUserWidget* UserWidget, bool IsDesignTime) override;
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#if WITH_EDITOR
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UE_API bool VerifyAllWidgetsExists(const UWidgetTree* WidgetTree) const;
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#endif // WITH_EDITOR
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private:
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UUIComponentContainer* DuplicateContainer(UUserWidget* UserWidget) const;
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bool VerifyContainer(const UUserWidget* UserWidget) const;
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UPROPERTY(DuplicateTransient)
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TObjectPtr<UUIComponentContainer> ComponentContainer;
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};
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#undef UE_API
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