73 lines
2.5 KiB
C++
73 lines
2.5 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "CoreMinimal.h"
|
|
#include "UObject/ObjectMacros.h"
|
|
#include "Layout/Margin.h"
|
|
#include "Components/PanelSlot.h"
|
|
#include "Components/WindowTitleBarArea.h"
|
|
|
|
#include "WindowTitleBarAreaSlot.generated.h"
|
|
|
|
class SWindowTitleBarArea;
|
|
|
|
/** The Slot for the UWindowTitleBarArea */
|
|
UCLASS(MinimalAPI)
|
|
class UWindowTitleBarAreaSlot : public UPanelSlot
|
|
{
|
|
GENERATED_UCLASS_BODY()
|
|
|
|
public:
|
|
|
|
UMG_API FMargin GetPadding() const;
|
|
|
|
UFUNCTION(BlueprintCallable, Category="Layout|WindowTitleBarArea Slot")
|
|
UMG_API void SetPadding(FMargin InPadding);
|
|
|
|
UMG_API EHorizontalAlignment GetHorizontalAlignment() const;
|
|
|
|
UFUNCTION(BlueprintCallable, Category="Layout|WindowTitleBarArea Slot")
|
|
UMG_API void SetHorizontalAlignment(EHorizontalAlignment InHorizontalAlignment);
|
|
|
|
UMG_API EVerticalAlignment GetVerticalAlignment() const;
|
|
|
|
UFUNCTION(BlueprintCallable, Category = "Layout|WindowTitleBarArea Slot")
|
|
UMG_API void SetVerticalAlignment(EVerticalAlignment InVerticalAlignment);
|
|
|
|
protected:
|
|
|
|
UE_DEPRECATED(5.1, "Direct access to Padding is deprecated. Please use the getter or setter.")
|
|
/** The padding area between the slot and the content it contains. */
|
|
UPROPERTY(EditAnywhere, BlueprintReadWrite, Setter, BlueprintSetter = "SetPadding", Category = "Layout|WindowTitleBarArea Slot")
|
|
FMargin Padding;
|
|
|
|
UE_DEPRECATED(5.1, "Direct access to HorizontalAlignment is deprecated. Please use the getter or setter.")
|
|
/** The alignment of the object horizontally. */
|
|
UPROPERTY(EditAnywhere, BlueprintReadWrite, Setter, BlueprintSetter = "SetHorizontalAlignment", Category = "Layout|WindowTitleBarArea Slot")
|
|
TEnumAsByte<EHorizontalAlignment> HorizontalAlignment;
|
|
|
|
UE_DEPRECATED(5.1, "Direct access to VerticalAlignment is deprecated. Please use the getter or setter.")
|
|
/** The alignment of the object vertically. */
|
|
UPROPERTY(EditAnywhere, BlueprintReadWrite, Setter, BlueprintSetter = "SetVerticalAlignment", Category = "Layout|WindowTitleBarArea Slot")
|
|
TEnumAsByte<EVerticalAlignment> VerticalAlignment;
|
|
|
|
public:
|
|
|
|
//~ UPanelSlot interface
|
|
UMG_API virtual void SynchronizeProperties() override;
|
|
//~ End of UPanelSlot interface
|
|
|
|
/** Builds the underlying FSlot for the Slate layout panel. */
|
|
UMG_API void BuildSlot(TSharedRef<SWindowTitleBarArea> WindowTitleBarArea);
|
|
|
|
UMG_API virtual void ReleaseSlateResources(bool bReleaseChildren) override;
|
|
|
|
private:
|
|
|
|
/** A pointer to the window zone to allow us to adjust the size, padding...etc at runtime. */
|
|
TSharedPtr<SWindowTitleBarArea> WindowTitleBarArea;
|
|
|
|
friend UWindowTitleBarArea;
|
|
};
|