Files
UnrealEngine/Engine/Source/Runtime/UMG/Public/Components/WindowTitleBarAreaSlot.h
2025-05-18 13:04:45 +08:00

73 lines
2.5 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "Layout/Margin.h"
#include "Components/PanelSlot.h"
#include "Components/WindowTitleBarArea.h"
#include "WindowTitleBarAreaSlot.generated.h"
class SWindowTitleBarArea;
/** The Slot for the UWindowTitleBarArea */
UCLASS(MinimalAPI)
class UWindowTitleBarAreaSlot : public UPanelSlot
{
GENERATED_UCLASS_BODY()
public:
UMG_API FMargin GetPadding() const;
UFUNCTION(BlueprintCallable, Category="Layout|WindowTitleBarArea Slot")
UMG_API void SetPadding(FMargin InPadding);
UMG_API EHorizontalAlignment GetHorizontalAlignment() const;
UFUNCTION(BlueprintCallable, Category="Layout|WindowTitleBarArea Slot")
UMG_API void SetHorizontalAlignment(EHorizontalAlignment InHorizontalAlignment);
UMG_API EVerticalAlignment GetVerticalAlignment() const;
UFUNCTION(BlueprintCallable, Category = "Layout|WindowTitleBarArea Slot")
UMG_API void SetVerticalAlignment(EVerticalAlignment InVerticalAlignment);
protected:
UE_DEPRECATED(5.1, "Direct access to Padding is deprecated. Please use the getter or setter.")
/** The padding area between the slot and the content it contains. */
UPROPERTY(EditAnywhere, BlueprintReadWrite, Setter, BlueprintSetter = "SetPadding", Category = "Layout|WindowTitleBarArea Slot")
FMargin Padding;
UE_DEPRECATED(5.1, "Direct access to HorizontalAlignment is deprecated. Please use the getter or setter.")
/** The alignment of the object horizontally. */
UPROPERTY(EditAnywhere, BlueprintReadWrite, Setter, BlueprintSetter = "SetHorizontalAlignment", Category = "Layout|WindowTitleBarArea Slot")
TEnumAsByte<EHorizontalAlignment> HorizontalAlignment;
UE_DEPRECATED(5.1, "Direct access to VerticalAlignment is deprecated. Please use the getter or setter.")
/** The alignment of the object vertically. */
UPROPERTY(EditAnywhere, BlueprintReadWrite, Setter, BlueprintSetter = "SetVerticalAlignment", Category = "Layout|WindowTitleBarArea Slot")
TEnumAsByte<EVerticalAlignment> VerticalAlignment;
public:
//~ UPanelSlot interface
UMG_API virtual void SynchronizeProperties() override;
//~ End of UPanelSlot interface
/** Builds the underlying FSlot for the Slate layout panel. */
UMG_API void BuildSlot(TSharedRef<SWindowTitleBarArea> WindowTitleBarArea);
UMG_API virtual void ReleaseSlateResources(bool bReleaseChildren) override;
private:
/** A pointer to the window zone to allow us to adjust the size, padding...etc at runtime. */
TSharedPtr<SWindowTitleBarArea> WindowTitleBarArea;
friend UWindowTitleBarArea;
};