Files
UnrealEngine/Engine/Source/Runtime/UMG/Public/Components/WidgetSwitcherSlot.h
2025-05-18 13:04:45 +08:00

76 lines
2.7 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
#include "Layout/Margin.h"
#include "Components/PanelSlot.h"
#include "Widgets/Layout/SWidgetSwitcher.h"
#include "WidgetSwitcherSlot.generated.h"
class UWidget;
/** The Slot for the UWidgetSwitcher, contains the widget that is flowed vertically */
UCLASS(MinimalAPI)
class UWidgetSwitcherSlot : public UPanelSlot
{
GENERATED_UCLASS_BODY()
private:
//TODO UMG Slots should hold weak or shared refs to slots.
/** A raw pointer to the slot to allow us to adjust the size, padding...etc at runtime. */
SWidgetSwitcher::FSlot* Slot;
public:
UE_DEPRECATED(5.1, "Direct access to Padding is deprecated. Please use the getter or setter.")
/** The padding area between the slot and the content it contains. */
UPROPERTY(EditAnywhere, BlueprintReadWrite, Setter, BlueprintSetter="SetPadding", Category="Layout|Widget Switcher Slot")
FMargin Padding;
UE_DEPRECATED(5.1, "Direct access to HorizontalAlignment is deprecated. Please use the getter or setter.")
/** The alignment of the object horizontally. */
UPROPERTY(EditAnywhere, BlueprintReadWrite, Setter, BlueprintSetter="SetHorizontalAlignment", Category="Layout|Widget Switcher Slot")
TEnumAsByte<EHorizontalAlignment> HorizontalAlignment;
UE_DEPRECATED(5.1, "Direct access to VerticalAlignment is deprecated. Please use the getter or setter.")
/** The alignment of the object vertically. */
UPROPERTY(EditAnywhere, BlueprintReadWrite, Setter, BlueprintSetter="SetVerticalAlignment", Category="Layout|Widget Switcher Slot")
TEnumAsByte<EVerticalAlignment> VerticalAlignment;
public:
UMG_API FMargin GetPadding() const;
UFUNCTION(BlueprintCallable, Category="Layout|Widget Switcher Slot")
UMG_API void SetPadding(FMargin InPadding);
UMG_API EHorizontalAlignment GetHorizontalAlignment() const;
UFUNCTION(BlueprintCallable, Category="Layout|Widget Switcher Slot")
UMG_API void SetHorizontalAlignment(EHorizontalAlignment InHorizontalAlignment);
UMG_API EVerticalAlignment GetVerticalAlignment() const;
UFUNCTION(BlueprintCallable, Category="Layout|Widget Switcher Slot")
UMG_API void SetVerticalAlignment(EVerticalAlignment InVerticalAlignment);
public:
//~ UPanelSlot interface
UMG_API virtual void SynchronizeProperties() override;
//~ End of UPanelSlot interface
UMG_API virtual void ReleaseSlateResources(bool bReleaseChildren) override;
/** Builds the underlying FSlot for the Slate layout panel. */
UMG_API void BuildSlot(TSharedRef<SWidgetSwitcher> InWidgetSwitcher);
/** Sets the content of this slot, removing existing content if needed. */
UMG_API void SetContent(UWidget* NewContent);
};