76 lines
2.7 KiB
C++
76 lines
2.7 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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#include "Layout/Margin.h"
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#include "Components/PanelSlot.h"
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#include "Widgets/Layout/SWidgetSwitcher.h"
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#include "WidgetSwitcherSlot.generated.h"
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class UWidget;
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/** The Slot for the UWidgetSwitcher, contains the widget that is flowed vertically */
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UCLASS(MinimalAPI)
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class UWidgetSwitcherSlot : public UPanelSlot
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{
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GENERATED_UCLASS_BODY()
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private:
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//TODO UMG Slots should hold weak or shared refs to slots.
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/** A raw pointer to the slot to allow us to adjust the size, padding...etc at runtime. */
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SWidgetSwitcher::FSlot* Slot;
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public:
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UE_DEPRECATED(5.1, "Direct access to Padding is deprecated. Please use the getter or setter.")
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/** The padding area between the slot and the content it contains. */
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Setter, BlueprintSetter="SetPadding", Category="Layout|Widget Switcher Slot")
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FMargin Padding;
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UE_DEPRECATED(5.1, "Direct access to HorizontalAlignment is deprecated. Please use the getter or setter.")
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/** The alignment of the object horizontally. */
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Setter, BlueprintSetter="SetHorizontalAlignment", Category="Layout|Widget Switcher Slot")
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TEnumAsByte<EHorizontalAlignment> HorizontalAlignment;
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UE_DEPRECATED(5.1, "Direct access to VerticalAlignment is deprecated. Please use the getter or setter.")
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/** The alignment of the object vertically. */
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Setter, BlueprintSetter="SetVerticalAlignment", Category="Layout|Widget Switcher Slot")
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TEnumAsByte<EVerticalAlignment> VerticalAlignment;
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public:
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UMG_API FMargin GetPadding() const;
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UFUNCTION(BlueprintCallable, Category="Layout|Widget Switcher Slot")
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UMG_API void SetPadding(FMargin InPadding);
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UMG_API EHorizontalAlignment GetHorizontalAlignment() const;
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UFUNCTION(BlueprintCallable, Category="Layout|Widget Switcher Slot")
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UMG_API void SetHorizontalAlignment(EHorizontalAlignment InHorizontalAlignment);
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UMG_API EVerticalAlignment GetVerticalAlignment() const;
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UFUNCTION(BlueprintCallable, Category="Layout|Widget Switcher Slot")
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UMG_API void SetVerticalAlignment(EVerticalAlignment InVerticalAlignment);
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public:
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//~ UPanelSlot interface
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UMG_API virtual void SynchronizeProperties() override;
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//~ End of UPanelSlot interface
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UMG_API virtual void ReleaseSlateResources(bool bReleaseChildren) override;
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/** Builds the underlying FSlot for the Slate layout panel. */
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UMG_API void BuildSlot(TSharedRef<SWidgetSwitcher> InWidgetSwitcher);
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/** Sets the content of this slot, removing existing content if needed. */
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UMG_API void SetContent(UWidget* NewContent);
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};
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