Files
UnrealEngine/Engine/Source/Runtime/UMG/Public/Components/Visual.h
2025-05-18 13:04:45 +08:00

28 lines
681 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "UObject/Object.h"
#include "Visual.generated.h"
/** The base class for elements in UMG: slots and widgets. */
UCLASS(DefaultToInstanced, MinimalAPI)
class UVisual : public UObject
{
GENERATED_UCLASS_BODY()
public:
UMG_API virtual void ReleaseSlateResources(bool bReleaseChildren);
//~ Begin UObject Interface
UMG_API virtual void BeginDestroy() override;
UMG_API virtual bool NeedsLoadForServer() const override;
//~ End UObject Interface
private:
// Hide this to avoid confusion with UI selection state
using UObject::IsSelected;
};