Files
UnrealEngine/Engine/Source/Runtime/UMG/Public/Components/SizeBoxSlot.h
2025-05-18 13:04:45 +08:00

70 lines
2.4 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
#include "Layout/Margin.h"
#include "Components/PanelSlot.h"
#include "SizeBoxSlot.generated.h"
class SBox;
/** The Slot for the USizeBoxSlot, contains the widget displayed in a button's single slot */
UCLASS(MinimalAPI)
class USizeBoxSlot : public UPanelSlot
{
GENERATED_UCLASS_BODY()
public:
UE_DEPRECATED(5.1, "Direct access to Padding is deprecated. Please use the getter or setter.")
/** The padding area between the slot and the content it contains. */
UPROPERTY(EditAnywhere, BlueprintReadWrite, Setter, BlueprintSetter="SetPadding", Category="Layout|SizeBox Slot")
FMargin Padding;
private:
/** A pointer to the button to allow us to adjust the size, padding...etc at runtime. */
TWeakPtr<SBox> SizeBox;
public:
UE_DEPRECATED(5.1, "Direct access to HorizontalAlignment is deprecated. Please use the getter or setter.")
/** The alignment of the object horizontally. */
UPROPERTY(EditAnywhere, BlueprintReadWrite, Setter, BlueprintSetter="SetHorizontalAlignment", Category="Layout|SizeBox Slot")
TEnumAsByte<EHorizontalAlignment> HorizontalAlignment;
UE_DEPRECATED(5.1, "Direct access to VerticalAlignment is deprecated. Please use the getter or setter.")
/** The alignment of the object vertically. */
UPROPERTY(EditAnywhere, BlueprintReadWrite, Setter, BlueprintSetter="SetVerticalAlignment", Category="Layout|SizeBox Slot")
TEnumAsByte<EVerticalAlignment> VerticalAlignment;
public:
UMG_API FMargin GetPadding() const;
UFUNCTION(BlueprintCallable, Category="Layout|SizeBox Slot")
UMG_API void SetPadding(FMargin InPadding);
UMG_API EHorizontalAlignment GetHorizontalAlignment() const;
UFUNCTION(BlueprintCallable, Category="Layout|SizeBox Slot")
UMG_API void SetHorizontalAlignment(EHorizontalAlignment InHorizontalAlignment);
UMG_API EVerticalAlignment GetVerticalAlignment() const;
UFUNCTION(BlueprintCallable, Category="Layout|SizeBox Slot")
UMG_API void SetVerticalAlignment(EVerticalAlignment InVerticalAlignment);
public:
//~ UPanelSlot interface
UMG_API virtual void SynchronizeProperties() override;
//~ End of UPanelSlot interface
/** Builds the underlying slot for the slate SizeBox. */
UMG_API void BuildSlot(TSharedRef<SBox> InSizeBox);
UMG_API virtual void ReleaseSlateResources(bool bReleaseChildren) override;
};