Files
UnrealEngine/Engine/Source/Runtime/UMG/Public/Components/ScrollBoxSlot.h
2025-05-18 13:04:45 +08:00

81 lines
2.7 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
#include "Layout/Margin.h"
#include "Components/SlateWrapperTypes.h"
#include "Widgets/Layout/SScrollBox.h"
#include "Components/PanelSlot.h"
#include "ScrollBoxSlot.generated.h"
/** The Slot for the UScrollBox, contains the widget that are scrollable */
UCLASS(MinimalAPI)
class UScrollBoxSlot : public UPanelSlot
{
GENERATED_UCLASS_BODY()
private:
/** How much space this slot should occupy in the direction of the panel. */
UPROPERTY(EditAnywhere, BlueprintReadWrite, Getter, Setter, Category = "Layout|ScrollBox Slot", meta = (AllowPrivateAccess = "true", DisplayAfter = "Padding"))
FSlateChildSize Size;
public:
UE_DEPRECATED(5.1, "Direct access to Padding is deprecated. Please use the getter or setter.")
/** The padding area between the slot and the content it contains. */
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category="Layout|ScrollBox Slot")
FMargin Padding;
UE_DEPRECATED(5.1, "Direct access to HorizontalAlignment is deprecated. Please use the getter or setter.")
/** The alignment of the object horizontally. */
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category="Layout|ScrollBox Slot")
TEnumAsByte<EHorizontalAlignment> HorizontalAlignment;
UE_DEPRECATED(5.1, "Direct access to VerticalAlignment is deprecated. Please use the getter or setter.")
/** The alignment of the object vertically. */
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Layout|ScrollBox Slot")
TEnumAsByte<EVerticalAlignment> VerticalAlignment;
public:
UMG_API FMargin GetPadding() const;
UFUNCTION(BlueprintCallable, Category="Layout|ScrollBox Slot")
UMG_API void SetPadding(FMargin InPadding);
UMG_API FSlateChildSize GetSize() const;
UMG_API void SetSize(FSlateChildSize InSize);
UMG_API EHorizontalAlignment GetHorizontalAlignment() const;
UFUNCTION(BlueprintCallable, Category="Layout|ScrollBox Slot")
UMG_API void SetHorizontalAlignment(EHorizontalAlignment InHorizontalAlignment);
UMG_API EVerticalAlignment GetVerticalAlignment() const;
UFUNCTION(BlueprintCallable, Category = "Layout|ScrollBox Slot")
UMG_API void SetVerticalAlignment(EVerticalAlignment InVerticalAlignment);
public:
//~ UPanelSlot interface
UMG_API virtual void SynchronizeProperties() override;
//~ End of UPanelSlot interface
/** Builds the underlying FSlot for the Slate layout panel. */
UMG_API void BuildSlot(TSharedRef<SScrollBox> ScrollBox);
UMG_API virtual void ReleaseSlateResources(bool bReleaseChildren) override;
private:
/** A raw pointer to the slot to allow us to adjust the size, padding...etc at runtime. */
SScrollBox::FSlot* Slot;
};