81 lines
2.9 KiB
C++
81 lines
2.9 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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#include "Layout/Margin.h"
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#include "Widgets/SOverlay.h"
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#include "Components/PanelSlot.h"
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#include "OverlaySlot.generated.h"
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/** Slot for the UOverlay panel. Allows content to be hover above other content. */
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UCLASS(MinimalAPI)
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class UOverlaySlot : public UPanelSlot
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{
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GENERATED_UCLASS_BODY()
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protected:
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//TODO UMG Slots should hold weak or shared refs to slots.
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/** A raw pointer to the slot to allow us to adjust the size, padding...etc at runtime. */
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SOverlay::FOverlaySlot* Slot;
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public:
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UE_DEPRECATED(5.1, "Direct access to Padding is deprecated. Please use the getter or setter.")
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/** The padding area between the slot and the content it contains. */
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Getter, Setter, BlueprintSetter = SetPadding, Category="Layout|Overlay Slot")
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FMargin Padding;
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UE_DEPRECATED(5.1, "Direct access to HorizontalAlignment is deprecated. Please use the getter or setter.")
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/** The alignment of the object horizontally. */
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Getter, Setter, BlueprintSetter = SetHorizontalAlignment, Category="Layout|Overlay Slot")
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TEnumAsByte<EHorizontalAlignment> HorizontalAlignment;
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UE_DEPRECATED(5.1, "Direct access to VerticalAlignment is deprecated. Please use the getter or setter.")
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/** The alignment of the object vertically. */
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Getter, Setter, BlueprintSetter = SetVerticalAlignment, Category="Layout|Overlay Slot")
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TEnumAsByte<EVerticalAlignment> VerticalAlignment;
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public:
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/** Set padding area between the slot and the content it contains. */
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UFUNCTION(BlueprintCallable, Category="Layout|Overlay Slot")
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UMG_API void SetPadding(FMargin InPadding);
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/** Get padding area between the slot and the content it contains. */
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UMG_API FMargin GetPadding() const;
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/** Set the alignment of the object horizontally. */
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UFUNCTION(BlueprintCallable, Category="Layout|Overlay Slot")
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UMG_API void SetHorizontalAlignment(EHorizontalAlignment InHorizontalAlignment);
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/** Get the alignment of the object horizontally. */
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UMG_API EHorizontalAlignment GetHorizontalAlignment() const;
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/** Set the alignment of the object vertically. */
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UFUNCTION(BlueprintCallable, Category="Layout|Overlay Slot")
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UMG_API void SetVerticalAlignment(EVerticalAlignment InVerticalAlignment);
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/** Get the alignment of the object vertically. */
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UMG_API EVerticalAlignment GetVerticalAlignment() const;
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public:
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// UPanelSlot interface
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UMG_API virtual void SynchronizeProperties() override;
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// End of UPanelSlot interface
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/** Builds the underlying FSlot for the Slate layout panel. */
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UMG_API virtual void BuildSlot(TSharedRef<SOverlay> InOverlay);
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/** Replace the slot content. */
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UMG_API void ReplaceContent(UWidget* Content);
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UMG_API virtual void ReleaseSlateResources(bool bReleaseChildren) override;
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};
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