80 lines
2.9 KiB
C++
80 lines
2.9 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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#include "Layout/Margin.h"
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#include "Widgets/SBoxPanel.h"
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#include "Components/PanelSlot.h"
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#include "Components/SlateWrapperTypes.h"
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#include "HorizontalBoxSlot.generated.h"
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UCLASS(MinimalAPI)
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class UHorizontalBoxSlot : public UPanelSlot
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{
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GENERATED_UCLASS_BODY()
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private:
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SHorizontalBox::FSlot* Slot;
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public:
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UE_DEPRECATED(5.1, "Direct access to Size is deprecated. Please use the getter or setter.")
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/** How much space this slot should occupy in the direction of the panel. */
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Setter, BlueprintSetter = "SetSize", Category = "Layout|Horizontal Box Slot")
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FSlateChildSize Size;
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UE_DEPRECATED(5.1, "Direct access to Padding is deprecated. Please use the getter or setter.")
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/** The amount of padding between the slots parent and the content. */
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Setter, BlueprintSetter = "SetPadding", Category = "Layout|Horizontal Box Slot")
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FMargin Padding;
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UE_DEPRECATED(5.1, "Direct access to HorizontalAlignment is deprecated. Please use the getter or setter.")
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Setter, BlueprintSetter = "SetHorizontalAlignment", Category = "Layout|Horizontal Box Slot")
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TEnumAsByte<EHorizontalAlignment> HorizontalAlignment;
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UE_DEPRECATED(5.1, "Direct access to VerticalAlignment is deprecated. Please use the getter or setter.")
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Setter, BlueprintSetter = "SetVerticalAlignment", Category = "Layout|Horizontal Box Slot")
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TEnumAsByte<EVerticalAlignment> VerticalAlignment;
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public:
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UMG_API FMargin GetPadding() const;
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UFUNCTION(BlueprintCallable, Category="Layout|Horizontal Box Slot")
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UMG_API void SetPadding(FMargin InPadding);
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UMG_API FSlateChildSize GetSize() const;
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UFUNCTION(BlueprintCallable, Category="Layout|Horizontal Box Slot")
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UMG_API void SetSize(FSlateChildSize InSize);
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UMG_API EHorizontalAlignment GetHorizontalAlignment() const;
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UFUNCTION(BlueprintCallable, Category="Layout|Horizontal Box Slot")
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UMG_API void SetHorizontalAlignment(EHorizontalAlignment InHorizontalAlignment);
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UMG_API EVerticalAlignment GetVerticalAlignment() const;
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UFUNCTION(BlueprintCallable, Category="Layout|Horizontal Box Slot")
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UMG_API void SetVerticalAlignment(EVerticalAlignment InVerticalAlignment);
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public:
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UMG_API void BuildSlot(TSharedRef<SHorizontalBox> HorizontalBox);
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// UPanelSlot interface
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UMG_API virtual void SynchronizeProperties() override;
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// End of UPanelSlot interface
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UMG_API virtual void ReleaseSlateResources(bool bReleaseChildren) override;
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#if WITH_EDITOR
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UMG_API virtual bool NudgeByDesigner(const FVector2D& NudgeDirection, const TOptional<int32>& GridSnapSize) override;
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UMG_API virtual void SynchronizeFromTemplate(const UPanelSlot* const TemplateSlot) override;
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#endif //WITH_EDITOR
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};
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