76 lines
1.8 KiB
C++
76 lines
1.8 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "Widgets/SWidget.h"
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#include "Components/PanelWidget.h"
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#include "GridPanel.generated.h"
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class IWidgetCompilerLog;
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class SGridPanel;
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class UGridSlot;
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/**
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* A table-like panel that retains the width of every column throughout the table.
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*
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* * Many Children
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*/
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UCLASS(MinimalAPI)
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class UGridPanel : public UPanelWidget
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{
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GENERATED_UCLASS_BODY()
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public:
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/** The column fill rules */
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UPROPERTY(EditAnywhere, BlueprintReadOnly, Category="Fill Rules")
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TArray<float> ColumnFill;
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/** The row fill rules */
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UPROPERTY(EditAnywhere, BlueprintReadOnly, Category="Fill Rules")
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TArray<float> RowFill;
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public:
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/** */
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UFUNCTION(BlueprintCallable, Category="Widget")
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UMG_API UGridSlot* AddChildToGrid(UWidget* Content, int32 InRow = 0, int32 InColumn = 0);
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UFUNCTION(BlueprintCallable, Category = "Widget")
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UMG_API void SetColumnFill(int32 ColumnIndex, float Coefficient);
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UFUNCTION(BlueprintCallable, Category = "Widget")
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UMG_API void SetRowFill(int32 RowIndex, float Coefficient);
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public:
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// UWidget interface
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UMG_API virtual void SynchronizeProperties() override;
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// End of UWidget interface
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UMG_API virtual void ReleaseSlateResources(bool bReleaseChildren) override;
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#if WITH_EDITOR
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UMG_API virtual const FText GetPaletteCategory() override;
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#endif
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protected:
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// UPanelWidget
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UMG_API virtual UClass* GetSlotClass() const override;
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UMG_API virtual void OnSlotAdded(UPanelSlot* Slot) override;
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UMG_API virtual void OnSlotRemoved(UPanelSlot* Slot) override;
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// End UPanelWidget
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protected:
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TSharedPtr<SGridPanel> MyGridPanel;
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protected:
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// UWidget interface
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UMG_API virtual TSharedRef<SWidget> RebuildWidget() override;
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// End of UWidget interface
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};
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