35 lines
753 B
C++
35 lines
753 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "Components/PanelWidget.h"
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#include "ContentWidget.generated.h"
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/** */
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UCLASS(Abstract, MinimalAPI)
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class UContentWidget : public UPanelWidget
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{
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GENERATED_UCLASS_BODY()
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public:
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/** */
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UFUNCTION(BlueprintCallable, Category="Widget|Panel")
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UMG_API UPanelSlot* GetContentSlot() const;
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/** */
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UFUNCTION(BlueprintCallable, Category="Widget|Panel")
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UMG_API UPanelSlot* SetContent(UWidget* Content);
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/** */
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UFUNCTION(BlueprintCallable, Category="Widget|Panel")
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UMG_API UWidget* GetContent() const;
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protected:
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// UPanelWidget
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UMG_API virtual UClass* GetSlotClass() const override;
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// End UPanelWidget
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};
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