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UnrealEngine/Engine/Source/Runtime/UMG/Public/Blueprint/WidgetChild.h
2025-05-18 13:04:45 +08:00

46 lines
925 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "UObject/Object.h"
#include "UObject/WeakObjectPtr.h"
#include "WidgetChild.generated.h"
class UWidget;
/**
* Represent a Widget present in the Tree Widget of the UserWidget
*/
USTRUCT()
struct FWidgetChild
{
GENERATED_BODY();
public:
UMG_API FWidgetChild();
UMG_API FWidgetChild(const class UUserWidget* Outer, FName InChildName);
FName GetFName() const
{
return WidgetName;
};
UWidget* GetWidget() const
{
return WidgetPtr.Get();
};
/** Resolves the Widget ptr using it's name. */
UMG_API UWidget* Resolve(const class UWidgetTree* WidgetTree);
private:
/** This either the widget to focus, OR the name of the function to call. */
UPROPERTY(EditAnywhere, Category = "Interaction")
FName WidgetName;
UPROPERTY(Transient)
TWeakObjectPtr<UWidget> WidgetPtr;
};