46 lines
925 B
C++
46 lines
925 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/Object.h"
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#include "UObject/WeakObjectPtr.h"
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#include "WidgetChild.generated.h"
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class UWidget;
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/**
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* Represent a Widget present in the Tree Widget of the UserWidget
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*/
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USTRUCT()
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struct FWidgetChild
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{
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GENERATED_BODY();
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public:
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UMG_API FWidgetChild();
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UMG_API FWidgetChild(const class UUserWidget* Outer, FName InChildName);
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FName GetFName() const
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{
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return WidgetName;
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};
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UWidget* GetWidget() const
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{
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return WidgetPtr.Get();
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};
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/** Resolves the Widget ptr using it's name. */
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UMG_API UWidget* Resolve(const class UWidgetTree* WidgetTree);
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private:
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/** This either the widget to focus, OR the name of the function to call. */
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UPROPERTY(EditAnywhere, Category = "Interaction")
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FName WidgetName;
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UPROPERTY(Transient)
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TWeakObjectPtr<UWidget> WidgetPtr;
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};
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