42 lines
826 B
C++
42 lines
826 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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#include "Binding/PropertyBinding.h"
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#include "TextBinding.generated.h"
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UCLASS(MinimalAPI)
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class UTextBinding : public UPropertyBinding
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{
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GENERATED_BODY()
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public:
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UMG_API virtual bool IsSupportedSource(FProperty* Property) const override;
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UMG_API virtual bool IsSupportedDestination(FProperty* Property) const override;
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UMG_API virtual void Bind(FProperty* Property, FScriptDelegate* Delegate) override;
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UFUNCTION()
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UMG_API FText GetTextValue() const;
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UFUNCTION()
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UMG_API FString GetStringValue() const;
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private:
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enum class EConversion : uint8
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{
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None,
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String,
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Words,
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Integer,
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Float
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};
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mutable TOptional<EConversion> NeedsConversion;
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};
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