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UnrealEngine/Engine/Source/Runtime/UMG/Public/Binding/CheckedStateBinding.h
2025-05-18 13:04:45 +08:00

37 lines
740 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
#include "Binding/PropertyBinding.h"
#include "CheckedStateBinding.generated.h"
enum class ECheckBoxState : uint8;
UCLASS(MinimalAPI)
class UCheckedStateBinding : public UPropertyBinding
{
GENERATED_BODY()
public:
UMG_API UCheckedStateBinding();
UMG_API virtual bool IsSupportedSource(FProperty* Property) const override;
UMG_API virtual bool IsSupportedDestination(FProperty* Property) const override;
UFUNCTION()
UMG_API ECheckBoxState GetValue() const;
private:
enum class EConversion : uint8
{
None,
Bool
};
mutable TOptional<EConversion> bConversion;
};