37 lines
730 B
C++
37 lines
730 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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#include "Styling/SlateBrush.h"
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#include "Binding/PropertyBinding.h"
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#include "BrushBinding.generated.h"
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UCLASS(MinimalAPI)
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class UBrushBinding : public UPropertyBinding
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{
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GENERATED_BODY()
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public:
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UMG_API UBrushBinding();
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UMG_API virtual bool IsSupportedSource(FProperty* Property) const override;
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UMG_API virtual bool IsSupportedDestination(FProperty* Property) const override;
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UFUNCTION()
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UMG_API FSlateBrush GetValue() const;
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private:
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enum class EConversion : uint8
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{
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None,
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Texture,
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//Material,
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};
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mutable TOptional<EConversion> bConversion;
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};
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