49 lines
1003 B
C++
49 lines
1003 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "CoreMinimal.h"
|
|
#include "UObject/ObjectMacros.h"
|
|
#include "Engine/DynamicBlueprintBinding.h"
|
|
#include "Blueprint/UserWidget.h"
|
|
#include "WidgetAnimationDelegateBinding.generated.h"
|
|
|
|
class UUserWidget;
|
|
|
|
USTRUCT()
|
|
struct FBlueprintWidgetAnimationDelegateBinding
|
|
{
|
|
GENERATED_USTRUCT_BODY()
|
|
|
|
UPROPERTY()
|
|
EWidgetAnimationEvent Action;
|
|
|
|
UPROPERTY()
|
|
FName AnimationToBind;
|
|
|
|
UPROPERTY()
|
|
FName FunctionNameToBind;
|
|
|
|
UPROPERTY()
|
|
FName UserTag;
|
|
|
|
FBlueprintWidgetAnimationDelegateBinding()
|
|
: Action(EWidgetAnimationEvent::Started)
|
|
, AnimationToBind(NAME_None)
|
|
, FunctionNameToBind(NAME_None)
|
|
, UserTag(NAME_None)
|
|
{
|
|
}
|
|
};
|
|
|
|
UCLASS(MinimalAPI)
|
|
class UWidgetAnimationDelegateBinding : public UDynamicBlueprintBinding
|
|
{
|
|
GENERATED_UCLASS_BODY()
|
|
|
|
UPROPERTY()
|
|
TArray<FBlueprintWidgetAnimationDelegateBinding> WidgetAnimationDelegateBindings;
|
|
|
|
UMG_API virtual void BindDynamicDelegates(UObject* InInstance) const override;
|
|
};
|