Files
UnrealEngine/Engine/Source/Runtime/UMG/Private/Components/StackBox.cpp
2025-05-18 13:04:45 +08:00

132 lines
2.5 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Components/StackBox.h"
#include "Components/StackBoxSlot.h"
#include "Widgets/SBoxPanel.h"
#include "Widgets/SOverlay.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(StackBox)
#define LOCTEXT_NAMESPACE "UMG"
/////////////////////////////////////////////////////
// UStackBox
UStackBox::UStackBox()
{
bIsVariable = false;
SetVisibilityInternal(ESlateVisibility::SelfHitTestInvisible);
}
void UStackBox::ReleaseSlateResources(bool bReleaseChildren)
{
Super::ReleaseSlateResources(bReleaseChildren);
MyBox.Reset();
}
UClass* UStackBox::GetSlotClass() const
{
return UStackBoxSlot::StaticClass();
}
void UStackBox::OnSlotAdded(UPanelSlot* InSlot)
{
// Add the child to the live canvas if it already exists
if (MyBox.IsValid() )
{
CastChecked<UStackBoxSlot>(InSlot)->BuildSlot(MyBox.ToSharedRef());
}
}
void UStackBox::OnSlotRemoved(UPanelSlot* InSlot)
{
// Remove the widget from the live slot if it exists.
if (MyBox.IsValid() && InSlot->Content)
{
TSharedPtr<SWidget> Widget = InSlot->Content->GetCachedWidget();
if ( Widget.IsValid() )
{
MyBox->RemoveSlot(Widget.ToSharedRef());
}
}
}
EOrientation UStackBox::GetOrientation() const
{
return Orientation;
}
void UStackBox::SetOrientation(EOrientation InOrientation)
{
if (Orientation != InOrientation)
{
Orientation = InOrientation;
if (MyBox)
{
MyBox->SetOrientation(InOrientation);
}
}
}
UStackBoxSlot* UStackBox::AddChildToStackBox(UWidget* Content)
{
return Cast<UStackBoxSlot>(Super::AddChild(Content));
}
bool UStackBox::ReplaceStackBoxChildAt(int32 Index, UWidget* Content)
{
if (!Slots.IsValidIndex(Index) || Content == nullptr)
{
return false;
}
UStackBoxSlot* StackBoxSlot = CastChecked<UStackBoxSlot>(Slots[Index]);
StackBoxSlot->ReplaceContent(Content);
return true;
}
TSharedRef<SWidget> UStackBox::RebuildWidget()
{
MyBox = SNew(SStackBox)
.Orientation(Orientation);
for ( UPanelSlot* PanelSlot : Slots )
{
if ( UStackBoxSlot* TypedSlot = Cast<UStackBoxSlot>(PanelSlot) )
{
TypedSlot->Parent = this;
TypedSlot->BuildSlot(MyBox.ToSharedRef());
}
}
return MyBox.ToSharedRef();
}
void UStackBox::SynchronizeProperties()
{
Super::SynchronizeProperties();
if (!MyBox.IsValid())
{
return;
}
MyBox->SetOrientation(Orientation);
}
#if WITH_EDITOR
const FText UStackBox::GetPaletteCategory()
{
return LOCTEXT("Panel", "Panel");
}
#endif
/////////////////////////////////////////////////////
#undef LOCTEXT_NAMESPACE