Files
UnrealEngine/Engine/Source/Runtime/UMG/Private/Components/ScaleBoxSlot.cpp
2025-05-18 13:04:45 +08:00

82 lines
2.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Components/ScaleBoxSlot.h"
#include "Widgets/SNullWidget.h"
#include "Components/Widget.h"
#include "Widgets/Layout/SScaleBox.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(ScaleBoxSlot)
/////////////////////////////////////////////////////
// UScaleBoxSlot
UScaleBoxSlot::UScaleBoxSlot(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
PRAGMA_DISABLE_DEPRECATION_WARNINGS
HorizontalAlignment = HAlign_Center;
VerticalAlignment = VAlign_Center;
PRAGMA_ENABLE_DEPRECATION_WARNINGS
}
void UScaleBoxSlot::ReleaseSlateResources(bool bReleaseChildren)
{
Super::ReleaseSlateResources(bReleaseChildren);
ScaleBox.Reset();
}
void UScaleBoxSlot::BuildSlot(TSharedRef<SScaleBox> InScaleBox)
{
ScaleBox = InScaleBox;
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InScaleBox->SetHAlign(HorizontalAlignment);
InScaleBox->SetVAlign(VerticalAlignment);
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InScaleBox->SetContent(Content ? Content->TakeWidget() : SNullWidget::NullWidget);
}
void UScaleBoxSlot::SetPadding(FMargin InPadding)
{
}
PRAGMA_DISABLE_DEPRECATION_WARNINGS
EHorizontalAlignment UScaleBoxSlot::GetHorizontalAlignment() const
{
return HorizontalAlignment;
}
void UScaleBoxSlot::SetHorizontalAlignment(EHorizontalAlignment InHorizontalAlignment)
{
HorizontalAlignment = InHorizontalAlignment;
if ( ScaleBox.IsValid() )
{
ScaleBox.Pin()->SetHAlign(InHorizontalAlignment);
}
}
EVerticalAlignment UScaleBoxSlot::GetVerticalAlignment() const
{
return VerticalAlignment;
}
void UScaleBoxSlot::SetVerticalAlignment(EVerticalAlignment InVerticalAlignment)
{
VerticalAlignment = InVerticalAlignment;
if ( ScaleBox.IsValid() )
{
ScaleBox.Pin()->SetVAlign(InVerticalAlignment);
}
}
PRAGMA_ENABLE_DEPRECATION_WARNINGS
void UScaleBoxSlot::SynchronizeProperties()
{
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SetHorizontalAlignment(HorizontalAlignment);
SetVerticalAlignment(VerticalAlignment);
PRAGMA_ENABLE_DEPRECATION_WARNINGS
}